What does it take to be a good programmer and designer? / S1 Finale P1

The best part of being in the seasonal format is fluidity. Each season can focus on a specific set of topics and subject matter. Season One was about UX Design, Entrepreneurship and Engineering. We had interviews with people like Chris Marciano, Miguel Coder and Greg Morawietz who are experts in their respective fields of UX Design, programming and security. That is not all the show is about, we are about not being categorized by the rest of the information and media on the internet. Everyone on the show has something new to contribute to the discussion by convention not by definition.

It has been said that to become an expert at something it can take 10,000 hours of practice. What about when someone seeks to be a good designer and a good programmer, what would make this possible for them?


Season One Finale Part One answers the question that many developers and designers ask themselves at one point or another when starting out in the field. Season One was about UX Design, Entrepreneurship and Engineering. This season finale episode we answer the question: what does it take to become a good programmer and designer? This is mostly pertinent to front-end developers and UX designers, however, when architecting any software with a user interface it is inevitable to have some part of the design involved in the process.

This is the End

Did you know that the end can be a mysterious place sometimes? Wouldn’t it be nice to have a crystal ball that told you the answer to every question you asked it. Google works and they may have enough data housed to do machine learning to discover where you might be on Monday. That data is nothing more than percentages being processed fast. Take a walk when you have a work meeting scheduled and all the data will know is that you missed the meeting. My favorite toy as a kid was a magic eight ball. A finite number of answers to tons of questions. With our podcast we are that little floating dice with all those answers in the eight ball. Of course, each season will have about 12 short episodes. In other words we will be exploring something new every season. These new topics will be defined as related to technology because that is the medium we have chosen is most relevant to our brand.

The brand is all about giving a voice to people in the technology industry AND people outside of the industry in a way that doesn’t revolve around technology skills but rather the things that are human centered.

The Catch Phrase

Human centered design has been around since the internet was invented. There are many products that are designed with humans as the end users. It could be said that AI was human centered with the Turing test being the most visible example of the concept. Not many people have truly discovered that AI is human centered yet since androids don’t exist but many creatives like Spike Jonze, the producer of “Her” have explored this in the big screen.

Design has coined the phrase “Human Centered Design” and here at Unmotive Show we have decided to make “Human Centered Media”. That is what is going on behind the scenes of every episode. A audio production that takes into account the various nuances of being a human in the 21st century.

Season One Part 2

The next part of the season finale is still in the works. We have laid the groundwork with part one and would like you to know that there is no other podcast like Unmotive Show. In order to introduce you as casual listeners we will let you in on a little secret. As usual the powers of the air would rather their own media be able to overtake independent ventures like this one because we aren’t just here to spread a message but to give you a place where you can get the audio media that podcasting was made for. We are taking back the future by bringing it to you.

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